HOW MUCH DOES ART COST?
There is no standard answer to this question as evaluation,much like beauty, is in the eye of the beholder. Making films and TV shows is an art form that was born in the Twentieth Century. Every project is a world unto itself. The experts can look at a treatment, a script or package deal for a film or TV show and make an educated guess what the marketplace will yield. At best, like a good baseball hitter, they guess right thirty percent of the time.
If it's
a TV show, will it be scheduled in a good time slot, on a hot or cold network?
Will it be pre-empted by world events and lost in the shuffle? All of these
things have a
direct bearing on the project's ultimate success. As with every
other kind of artistic endeavor, once a product is delivered to the
marketplace, everything else is outside of their control. A movie
producer figures out what a project is going to cost, raises the money, gets it
produced and then waits. You need to have a divining rod when selecting
projects, as it will be six months to two years before the audience finally
gets to see it.
Will today's "hot topic" still be relevant? Will the critics be
kind or take pot shots at it? Will it be properly promoted in an increasingly
crowded field? With a theatrical movie, it's a one shot deal: all the eggs in
one opening weekend basket. There's a quick hook waiting for a film that
doesn't perform as expected. Execs
yank a new TV series off the air after two or three episodes if it doesn't
immediately attract the anticipated audience. Back in the old days, a show was
on the
schedule for an entire season of 26 -39 episodes until people got used
to it and knew where and when to look for it. All In The Family and Seinfeld
are only two
examples of mega-hit series that wouldn't have made it in today's
hair trigger climate. Sometimes a TV show deserves a second, third and fourth
chance until the actors settle into their roles and the writers find their
voices. On a
daily basis during the actual production period, the producer gets to referee
the ongoing battle between the Show vs. the Business. Sometimes the producer
decides
in favor of art over commerce and fights with the studio/ financier for
a little more time and money to make something better. Then there is the prick bastard
producer
hired by the studio to ride herd over a group of profligate kids who
pulls the plug just as a climactic moment is about to be shot and doesn't100
really care about anything other than the bottom line. The director yells at
you because he or she didn't get all the coverage they needed to complete the
scene.
The creative producer diplomatically points out that if they had been
better at clock management or hadn't screwed around on a particular scene
earlier in the day or were
unwilling to compromise their creative vision, they
would've finished within the agreed upon time frame and gotten the day's work
in the can. When big
egos are involved and you don't own or happen to be related to someone who owns
the studio, the producer becomes the referee who tries to call a fair game. You
know
going into the enterprise that it's going to be rough going and there's a
good chance you will be a casualty. When it's a big time feature film director,
fugetaboutit. They have the power to pretty much do whatever they want, the
budget be damned.
They often operate under the Eric Von Stroheim philosophy of
not-so-secretly wanting to bankrupt any company that is myopic enough to hire
them. The business be damned because they are only interested in making art. If you
have gone a little bit over budget, the financiers grumble but all is forgiven
if the audience loves the show. If the show doesn't find its intended audience
and the
producer brought it in under budget, they want to know, "Why didn't you
spend the damn money and make it better?" If the show turns out poorly and
went terribly
over budget, the not-so-subtle message is get out of here and
don't darken our doorway again. One way or another, if things go wrong it is
usually the
producer's fault. They are the most convenient scapegoat and
someone must be blamed. Art
is an amazing game. Nobody's right and nobody's wrong and everyone has an
opinion. One man's junk is
another man's fortune. What somebody is willing to pay for something
isn't always an accurate reflection of what it's really worth. The perceived
value or the previous success of the evaluator is often what drives the
marketplace. The
audience doesn't know how much the average movie-of-the-week or TV show costs,
nor should they
care. It doesn't matter to them that the star had pneumonia,
bad weather washed away the sets or the director was going through a messy
divorce and had a
drinking problem. These are the producer's problem. All that
matters at the end of the day is did the project live up to its promise? Was
the audience satisfied? You'll certainly never find out by thinking about it.
Sooner or
later, somebody has to take the plunge and commit to financing this
risky art form.
There are only two ways to win with any project – at the box office or attracting critical acclaim and the two rarely coincide. Titanic was originally budgeted at $100 million. There was much howling and gnashing of teeth when the film approached the $200 million mark. The critics and naysayers had their knives out. The pundits and rumor- mongers had a field day about the impending disaster. Leo who? Kate what? Where are the big stars? Not since Heaven’s Gate had a studio been so hornswoggled. It was a debacle akin to “Seward’s Folly”, the purchase of Alaska for $19 million, and look how they both turned out.
To
date, Titanic has grossed over $2 Billion, the biggest
film gross in the history of the cinema. Who knew?
Certainly not the so-called experts. Each studio would love to have one of
those projects impact its bottom line every year and be more than happy to go
through
the birth pains. That's if the return on investment (ROI) could be
guaranteed. Just because you spend big money on a project doesn't guarantee
it's going to work. A great
opening weekend doesn't always mean the studio will
ever see a profit on a particular film. If it doesn't have "legs", if it
doesn't stay in the theaters very long because the word of mouth has killed it,
a mega budget film
can go down in flames just like a an ultra low budget film.
The audience doesn't really care how much it cost , only if it lived up to it's
billing. Every year a couple of small independent films break
out of the pack and flies in the face of conventional thinking. The following
films, and many more, were
produced outside of the studio system for budgets less than two million dollars ($2,000,000.00).
Some have won Academy Awards.Some
have spawned film sequels or successful TV series. An independent producer had
an idea or found a script they fell in love with, raised the money and without
the oversight
committee watering down the premise, went off and produced a
little gem of a movie. Next, they had to find a distributor with some guts who
was willing to spend money on a speculative venture call the P&A fund
(prints and
advertising). The average film print costs under fifteen hundred dollars ($1500.00). The lion's
share of the P&A money goes for buying thirty and sixty second TV spots and
a couple of ads in the trade papers to let everyone know that the movie exists. Once in the marketplace word of mouth, the absolute
best
form of advertising, kicked in and the audiences lined up around the block
to see these micro-budget movies. These films not only proved to be very
profitable but also launched the careers of many big stars and directors:
|
Halloween |
Rocky |
|
Friday the 13th |
Enter the Dragon |
|
Evil Dead |
Mean Streets |
|
Napoleon Dynamite |
Night of the Living Dead |
|
Nightmare on ElmStreet |
American Graffiti |
|
The Full Monty |
Dirty Dancing |
|
The Great Santini |
Groove Tube |
|
Eraserhead |
Blood Simple |
|
Good Guys Wear Black |
Strictly Ballroom |
|
Pieces of April |
Slingblade |
|
Tadpole |
Porky's |
|
Blair Witch Project |
Whale Rider |
Big canvas or little canvas, the audience doesn't know about any formulas. They just want to get their money's worth. In this big guessing game, a producer has to figure out what art is worth long before the audience weighs in with their opinion at the box office.



